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Variants
Use the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you need first turn on the Variant Management Plugin enabled. Once you do, you'll see the Variant Management panel, which is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column to bind it. To remove an Actor click it with a right-click in the list and select Unbind from the context menu.
In the column to the right, you'll see the Values panel. If you click on a property you'll be able to see its saved value. You can also save the current value by clicking the right-hand side button. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant activates.
As opposed to the prior Variant Manager however, the Variant Manager is able to record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also bind the properties of your actors to Variants. If the Variant is active, the property's capture value will be identical to that of the Variant. If the Variant is off the property's captured values won't get changed.
In the Values panel you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll notice that the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.
Variants, like the other components in Unreal can be edited and added into your project. Once you have created the Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants on your interface you can make use of thumbnail pictures.