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Variants

Use the Variant Management UI to enable and manage Variants within your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column has an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To unbind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. The right-hand tab allows you to record the current value. Variant will modify the value recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. When the Variant activates, the Variant will be able call the functions exposed to the bound Actor.

The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is active, the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model also has 150% BOM. You can incorporate this information in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal, Variants can be edited and then added to your project. Once you've created the Variant and tied it to an Actor, you can make use of the Variant Manager to activate the Variant and alter the properties of the Actor. If you're creating an interface using thumbnail images to display the different Variants that you're working with.