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Variants
Use the Variant Management UI in order to activate and manage Variants in your project. First, make sure you have the Variant Manager plugin activated to enable this UI. Once you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove the binding of an Actor click it in the list, then select Unbind within the context menu.
The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by clicking the right-hand icon. When you change the value, the Variant will update the captured value and save the updated value for that property. The Level Viewport value won't be affected, but the project will be saved. When the Variant is activated, the Variant will have the ability to call the functions that are available to the bound Actor.
In contrast to the previous Variant Manager however, the Variant Manager can capture properties that are exposed by Blueprints. These properties can then be automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is set to on the property's recorded value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.
Additionally, you'll be able to see the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, just like other components in Unreal can be edited and added to your project. Once you've created the Variant and linked it to an Actor it is possible to make use of the Variant Manager to activate the Variant and alter the Actor's properties. If you're creating an interface you can make use of thumbnail images to display the different Variants you're working with.