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Variants
Actively manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin activated to enable this UI. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column there's a list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To debind an Actor click on it in the list then select Unbind within the context menu.
On the right-hand column, you'll see the Values tab. If you click on a property you'll see the value that was saved. You can also save the current value by pressing the right-hand icon. If you change the value the Variant will update the recorded value and record the new value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated the Variant will be in a position to access the functions accessible to the bound Actor.
The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind your Actors' properties to Variants. If the Variant is active, the property's capture value will be the same as that of the Variant. If the Variant is off the property's values that are captured won't be changed.
You'll also view the constraints for the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150 BOM, you'll notice that the car's model has 150% BOM. This information can be used to enhance your user interfaces. You can also toggle between the various trim options of the Variant.
Variants, just like other components in Unreal can be edited and incorporated into your project. Once you have created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the properties of the actor. If you're developing an interface you can use thumbnail images to display the different Variants you're working with.