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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants in your project. To enable this UI, you have to first enable the Variant Manager Plugin installed. Once you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column contains the list of actors. Drag the Actor to the Variant in the left-hand column and bind it. To unbind an Actor click on it in the list then select Unbind within the context menu.

In the column to the right, you'll find the Values panel. If you click on a property you'll be able to see its saved value. The right-hand tab allows you to record the current value. When you change the value, the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

As opposed to the prior Variant Manager The Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured values won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model has 150 percent BOM. You can use this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal, Variants can be edited and then added to your project. Once you've created the Variant and tied it to an Actor You can use the Variant Manager to activate the Variant and change the properties of the Actor. If you're creating an interface you can use thumbnail images to display the various Variants you're working with.